AI Insights · Timothy · October 2022
Top 5 Character Collection Games in the Middle East: Q3 2022 Performance Review
Discover the performance trends of the top 5 character collection games on a unified platform in the Middle East during Q3 2022, including metrics on downloads, revenue, and active users.
The third quarter of 2022 saw significant activity in the character collection games category across the Middle East. Here, we delve into the performance metrics of the top 5 games based on data from Sensor Tower.
Rise of Kingdoms from Lilith Games showed a mixed performance in Q3 2022. Weekly revenue peaked at around $401K in mid-September, with a notable dip to $268K in early August. Downloads fluctuated, reaching a high of 8.8K in mid-July and a low of 2.9K in mid-September. Active users saw a general decline from 43.9K at the end of June to about 31.5K by the end of September.
انتقام السلاطين by ONEMT experienced a steady revenue increase towards the end of the quarter, peaking at $409K in the final week of September. Downloads were relatively stable, with a slight increase from 1.5K in late August to 2.1K in the last week of September. Active users remained consistent, hovering around 26K to 35K throughout the quarter.
Evony from TOP GAMES INC. also saw varied performance. Weekly revenue ranged from $193K to $247K, with a peak in late June. Downloads saw a high of 27.5K in mid-July and remained strong throughout the quarter. Active users peaked at 74K in mid-July, ending the quarter at around 63.3K.
State of Survival: Zombie War by FunPlus International AG had a strong finish in Q3 2022. Revenue peaked at $258K in the last week of September. Downloads saw a decline from 20.3K in late June to around 8.1K by the end of September. Active users followed a similar trend, decreasing from 51.9K at the end of June to approximately 34.6K by the end of September.
Clash of Clans from Supercell demonstrated consistent performance with some notable peaks. Revenue surged to $401K in early August and $350K in the last week of September. Downloads were stable, averaging around 26K per week. Active users remained robust, consistently exceeding 1.7M throughout the quarter, peaking at 2M in mid-August.
For more detailed insights and data on these games, visit Sensor Tower.